private void OnDeath() { // Play the effects for the death of the tank and deactivate it. isDead = true; m_Score.AddDeath(); m_ExplosionParticles.transform.position = transform.position; m_ExplosionParticles.gameObject.SetActive(true); m_ExplosionParticles.Play(); m_ExplosionAudio.Play(); gameObject.SetActive(false); }