void Start() { target = targetRight; Score scr = StaticClass.CrossSceneInformation.GetComponent <Score>(); scr.Activate(); }
// Start is called before the first frame update void Start() { startPoint = new Vector3(-4, -1, 0); endPoint = new Vector3(4, 1, 0); rb = gameObject.GetComponent <Rigidbody2D>(); Score scr = StaticClass.CrossSceneInformation.GetComponent <Score>(); scr.Activate(); }
// Start is called before the first frame update void Start() { levelScore = .0f; Score scr = StaticClass.CrossSceneInformation.GetComponent <Score>(); scr.Activate(); end = false; timer = 0.0f; Time.timeScale = 1f; }
// Start is called before the first frame update void Start() { rb = gameObject.GetComponent <Rigidbody2D>(); current_speed = speed; scr = StaticClass.CrossSceneInformation.GetComponent <Score>(); scr.Activate(); timer = 0; Time.timeScale = 1f; lose = false; }