public Scientrace.LightSource setTestLightFromXData(XElement xlight, Scientrace.Object3dEnvironment env) { Scientrace.LightSource retLight = new Scientrace.TestLight(env, Scientrace.DistributionPattern.RandomUniformDensityCircle, //ProjectedSpiralGrid, Scientrace.SpatialDistribution.UniformProjections, new Scientrace.NonzeroVector(1, 0, 0), 2 * Math.PI / 180, 3); retLight.minimum_intensity_fraction = 0.2; return(retLight); }
public Scientrace.LightSource setTestLightFromXData(XElement xlight, Scientrace.Object3dEnvironment env) { Scientrace.LightSource retLight = new Scientrace.TestLight(env, Scientrace.DistributionPattern.RandomUniformDensityCircle, //ProjectedSpiralGrid, Scientrace.SpatialDistribution.UniformProjections, new Scientrace.NonzeroVector(1,0,0), 2*Math.PI/180, 3); retLight.minimum_intensity_fraction = 0.2; return retLight; }