public bool SetBotRotation(UUID botID, Quaternion rotation, UUID attemptingUser)
        {
            if (GetBotWithPermission(botID, attemptingUser) == null)
            {
                return(false);
            }

            ScenePresence sp = m_scene.GetScenePresence(botID);

            if (sp == null)
            {
                return(false);
            }

            if (sp.PhysicsActor != null)
            {
                EntityBase.PositionInfo posInfo = sp.GetPosInfo();
                posInfo.m_pos.Z += 0.001f;
                sp.SetAgentPositionInfo(null, false, posInfo.m_pos, posInfo.m_parent, Vector3.Zero, sp.Velocity);
            }
            sp.Rotation = rotation;
            sp.SendTerseUpdateToAllClients();
            return(true);
        }