/// <summary> /// Update the game state /// </summary> /// <param name="gameTime"></param> public override void Update(GameTime gameTime) { SceneCamera.Update(gameTime); ParticuleManager.Update(gameTime); }
/// <summary> /// Update the game state /// </summary> /// <param name="gameTime"></param> public virtual void Update(GameTime gameTime) { SceneCamera.Update(gameTime); ParticuleManager.Update(gameTime); }