/// <summary>
 /// Update the game state
 /// </summary>
 /// <param name="gameTime"></param>
 public override void Update(GameTime gameTime)
 {
     SceneCamera.Update(gameTime);
     ParticuleManager.Update(gameTime);
 }
Exemple #2
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 /// <summary>
 /// Update the game state
 /// </summary>
 /// <param name="gameTime"></param>
 public virtual void Update(GameTime gameTime)
 {
     SceneCamera.Update(gameTime);
     ParticuleManager.Update(gameTime);
 }