public void Activated(int pinID) { if (pinID != 11) { return; } bool is_disp = !GameUtility.Config_ChargeDisp.Value; this.UpdateChargeDispText(is_disp); GameUtility.Config_ChargeDisp.Value = is_disp; SceneBattle instance = SceneBattle.Instance; if (!Object.op_Implicit((Object)instance)) { return; } instance.ReflectCastSkill(is_disp); }
public void Activated(int pinID) { switch (pinID) { case 10: this.UpdatePlayerInfo(); break; case 11: bool is_disp = !GameUtility.Config_ChargeDisp.Value; this.UpdateChargeDispText(is_disp); GameUtility.Config_ChargeDisp.Value = is_disp; SceneBattle instance = SceneBattle.Instance; if (!Object.op_Implicit((Object)instance)) { break; } instance.ReflectCastSkill(is_disp); break; } }