public override void OnActivate(int pinID) { SceneBattle instance = SceneBattle.Instance; if (Object.op_Implicit((Object)instance)) { switch (pinID) { case 1: instance.EnableControlBattleUI(this.ControlType, true); break; case 2: instance.EnableControlBattleUI(this.ControlType, false); break; } } this.ActivateOutputLinks(10); }