public virtual void Initialize(string serverName, Queue[] monitorQueues, SbmqmMonitorState monitorState) { _serverName = serverName; MonitorQueues = monitorQueues; _monitorState = monitorState; }
public virtual void Initialize(Dictionary <string, object> connectionSettings, Queue[] monitorQueues, SbmqmMonitorState monitorState) { _connectionSettings = connectionSettings; MonitorQueues = monitorQueues; _monitorState = monitorState; }
public override void Initialize(string serverName, Queue[] monitorQueues, SbmqmMonitorState monitorState) { base.Initialize(serverName, monitorQueues, monitorState); LoadQueues(); StartPeekThreads(); }
public void Initialize(Dictionary <string, object> connectionSettings, Queue[] monitorQueues, SbmqmMonitorState monitorState) { _connectionSettings = connectionSettings; _monitorState = monitorState; _monitorQueues = monitorQueues; LoadQueues(); StartPeekThreads(); }
public void Initialize(Dictionary<string, object> connectionSettings, Queue[] monitorQueues, SbmqmMonitorState monitorState) { _connectionSettings = connectionSettings; MonitorQueues = monitorQueues; _monitorState = monitorState; LoadQueues(); }
public override void Initialize(Dictionary <string, object> connectionSettings, Queue[] monitorQueues, SbmqmMonitorState monitorState) { base.Initialize(connectionSettings, monitorQueues, monitorState); LoadQueues(); //StartPeekThreads(); }
public override void Initialize(string serverName, Queue[] monitorQueues, SbmqmMonitorState monitorState) { base.Initialize(serverName, monitorQueues, monitorState); }
public override void Initialize(Dictionary <string, object> connectionSettings, Queue[] monitorQueues, SbmqmMonitorState monitorState) { base.Initialize(connectionSettings, monitorQueues, monitorState); LoadQueues(); if ((bool)connectionSettings.GetValue(NServiceBus_MSMQ_Manager.CS_PEEK_THREADS, false)) { StartPeekThreads(); } }
public virtual void Initialize(Dictionary<string, string> connectionSettings, Queue[] monitorQueues, SbmqmMonitorState monitorState) { _connectionSettings = connectionSettings; MonitorQueues = monitorQueues; _monitorState = monitorState; }