Exemple #1
0
    public void LoadGameState()
    {
        //loading the sheet is done in sheet manager no need to move it here atm
        //can switch between vector3 and the serializable one with the implicit operator thing

        SavedStateOther tempState = SaveLoad.LoadGameStateOther();

        if (tempState == null)
        {
            return;
        }
        //if a saved game has been found, proceed:
        DiceParent.instance.throwsUsed = tempState.throwsUsed;
        DiceParent.instance.SetThrowsLeftText();
        SheetManager.instance.yatzyZeroPoints = tempState.yatzyPlayedZero;
        SheetManager.instance.yatzyPlayed     = tempState.yatzyPlayed;

        if (!tempState.dicesCollected) //if the dices are collected, their positions and rotations dont need to be updated

        {
            StartCoroutine(DiceParent.instance.DicesLoaded(tempState.dicePositions, tempState.diceRotations));
        }
        if (tempState.throwsUsed == throwsPerRound) //if all throws have been used dont set throw button interactable
        //DiceParent.instance.ThrowButton.interactable = false;
        {
            DiceParent.instance.throwBut.enabled = false;
            DiceParent.instance.throwButtonAnimator.Play("ColorDisabled");
        }
    }
Exemple #2
0
    public static SavedStateOther LoadGameStateOther()
    {
        if (File.Exists(Application.persistentDataPath + "/gameStateOther.gd"))
        {
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(Application.persistentDataPath + "/gameStateOther.gd", FileMode.Open);
            SaveLoad.gameState = (SavedStateOther)bf.Deserialize(file);
            file.Close();

            return(gameState);
        }
        return(null);
    }
Exemple #3
0
    public static void SaveGameState(List <SavedSheetLine> lines, int throws, bool yatzy, bool yatzyZero, bool collected, SerializableVector3[] positions, SerializableVector3[] rotations)
    {
        savedLines.Clear();
        savedLines = lines;
        BinaryFormatter bf   = new BinaryFormatter();
        FileStream      file = File.Create(Application.persistentDataPath + "/gameStateSheet.gd");

        bf.Serialize(file, SaveLoad.savedLines);
        file.Close();
        Debug.Log("sheet saved");

        SavedStateOther stateTemp = new SavedStateOther()
        {
            throwsUsed = throws, yatzyPlayed = yatzy, yatzyPlayedZero = yatzyZero, dicesCollected = collected, dicePositions = positions, diceRotations = rotations
        };

        gameState = stateTemp;
        bf        = new BinaryFormatter();
        file      = File.Create(Application.persistentDataPath + "/gameStateOther.gd");
        bf.Serialize(file, SaveLoad.gameState);
        file.Close();
        Debug.Log("state Saved");
    }