public void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == ("Player")) { float[] position = { nextx, nexty }; Save_and_load.Save(player, position, -1); SceneLoader(); Debug.Log("next level"); } }
public void Save_State() { position = transform.position; Save_and_load.Save(this); }
public void SceneLoader() { Save_and_load.Save(); SceneManager.LoadScene("Level0"); }