public void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag(GameManager.Constants.PLAYER_TAG)) { SaveZoneHandler.RespawnAtLastZone(other.gameObject); } }
public void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag(GameManager.Constants.PLAYER_TAG)) { SaveZoneHandler.SetSafeZone(this); } }