public void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag(GameManager.Constants.PLAYER_TAG))
     {
         SaveZoneHandler.RespawnAtLastZone(other.gameObject);
     }
 }
 public void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag(GameManager.Constants.PLAYER_TAG))
     {
         SaveZoneHandler.SetSafeZone(this);
     }
 }