public virtual async void Delete(StorageListItemDemoUI item) { await SaveSystemAPI.DeleteAsync(item.Identifier); Destroy(item.gameObject); // Refresh the list of items DoAction(); }
public override void Delete() { SaveSystemAPI.DeleteAsync(this.identifierField.text); Debug.Log("Player data deleted successfully"); }
public override void Delete() { SaveSystemAPI.DeleteAsync(this.identifierField.text); }
public static void Delete(string identifier) { SaveSystemAPI.DeleteAsync(identifier); }