public virtual async void Delete(StorageListItemDemoUI item)
        {
            await SaveSystemAPI.DeleteAsync(item.Identifier);

            Destroy(item.gameObject);

            // Refresh the list of items
            DoAction();
        }
 public override void Delete()
 {
     SaveSystemAPI.DeleteAsync(this.identifierField.text);
     Debug.Log("Player data deleted successfully");
 }
 public override void Delete()
 {
     SaveSystemAPI.DeleteAsync(this.identifierField.text);
 }
 public static void Delete(string identifier)
 {
     SaveSystemAPI.DeleteAsync(identifier);
 }