private async Task saveState(int slot) { if (!this.ROMLoaded) { return; } ByteWrapper bytes = this.emulator.GetSaveStateData(); if (bytes != null) { SaveStateData stateData = new SaveStateData() { Data = bytes.AsArray(), Slot = slot }; await this.storage.SaveStateDataAsync(stateData); } #if DEBUG else { System.Diagnostics.Debug.WriteLine("Unable to get save state data."); } #endif }
internal SaveStateData(SaveStateData _data) { saveStateIdentifier = _data.saveStateIdentifier; saveScene = _data.saveScene; cameraLockArea = _data.cameraLockArea; savedPd = _data.savedPd; savedSd = _data.savedSd; savePos = _data.savePos; lockArea = _data.lockArea; }
public async Task LoadState() { if (!this.ROMLoaded) { return; } SaveStateData state = await this.storage.GetStateDataAsync(this.SaveSlot); if (state != null) { await this.emulator.LoadSaveStateAsync(new ByteWrapper(state.Data)); } #if DEBUG else { System.Diagnostics.Debug.WriteLine("No state loaded for slot " + this.SaveSlot); } #endif }
public void LoadStateFromFile(int paramSlot) { try { data.filePath = string.Concat( new object[] { SaveStateManager.path, "savestate", paramSlot, ".json" }); DebugMod.instance.Log("prep filepath: " + data.filePath); if (File.Exists(data.filePath)) { //DebugMod.instance.Log("checked filepath: " + data.filePath); SaveStateData tmpData = JsonUtility.FromJson <SaveStateData>(File.ReadAllText(data.filePath)); try { data.saveStateIdentifier = tmpData.saveStateIdentifier; data.cameraLockArea = tmpData.cameraLockArea; data.savedPd = tmpData.savedPd; data.savedSd = tmpData.savedSd; data.savePos = tmpData.savePos; data.saveScene = tmpData.saveScene; data.lockArea = tmpData.lockArea; DebugMod.instance.Log("Load SaveState ready: " + data.saveStateIdentifier); } catch (Exception ex) { DebugMod.instance.Log(string.Format(ex.Source, ex.Message)); } } } catch (Exception ex) { DebugMod.instance.LogDebug(ex.Message); throw ex; } }
public virtual void RestoreState(byte[] stateData) { if (stateData != null) { XmlSerializer serializer = new XmlSerializer(SaveStateData.GetType()); try { using (MemoryStream memoryStream = new MemoryStream(stateData)) { SaveStateData = serializer.Deserialize(memoryStream) as AudioPluginSaveState; } } catch (Exception ex) { Logger.Log("Save state deserialization failed with: " + ex.ToString()); } SaveStateData.RestoreParameterValues(Parameters); } }
public virtual byte[] SaveState() { SaveStateData.SaveParameterValues(Parameters); XmlSerializer serializer = new XmlSerializer(SaveStateData.GetType()); try { using (MemoryStream memoryStream = new MemoryStream()) { serializer.Serialize(memoryStream, SaveStateData); return(memoryStream.ToArray()); } } catch (Exception ex) { Logger.Log("Save state serialization failed with: " + ex.ToString()); } return(null); }
internal SaveState() { data = new SaveStateData(); }