void Start() { hero = this.transform; originalScale = transform.localScale; slashOutline = transform.FindChild("SlashOutline").gameObject; slashOutlineScale = slashOutline.transform.localScale; slashOutline.SetActive(false); dashPS = transform.FindChild("Dash").GetComponent <ParticleSystem>(); dashPS.Stop(); sprayPS = transform.FindChild("Spray").GetComponent <ParticleSystem>(); spriteR = GetComponent <SpriteRenderer> (); slashLine = transform.FindChild("SlashLine").GetComponent <LineRenderer>(); slashLineWrap = transform.FindChild("SlashLineWrap").GetComponent <LineRenderer>(); animate = GetComponent <SpriteAnimate>(); slashLine.enabled = false; slashLineWrap.enabled = false; }
void Start() { animate = GetComponent <SpriteAnimate>(); animate.Stretch(new Vector3(0, 0, 0), 1.0f, false, false); LevelMaster.enemiesRemaining++; }