Exemple #1
0
 private void SaveCurrentData()
 {
     SaveMaster.SetSlot(0, false);
     SaveMaster.SetString("scene", gameObject.scene.name);
     SaveMaster.WriteActiveSaveToDisk();
     Debug.Log("Saved");
 }
Exemple #2
0
        private void SyncSaveWrite()
        {
            var stopWatch = new System.Diagnostics.Stopwatch();

            stopWatch.Start();

            SaveMaster.WriteActiveSaveToDisk();

            stopWatch.Stop();
            displayText.text = stopWatch.Elapsed.TotalMilliseconds.ToString();
        }
Exemple #3
0
        public void SaveSlot(int slot) {
            SaveMaster.DeleteSave(slot);
            Debug.Log("Saving");
            SaveMaster.SetSlot(slot, false);
            SaveMaster.WriteActiveSaveToDisk();     //write save to disk

            Text txt = GetComponentInChildren<Text>(true);
            txt.fontSize = 13;
            txt.alignment = TextAnchor.UpperRight;
            DateTime timeSaved = SaveMaster.GetSaveCreationTime(slot);
            txt.text = timeSaved.ToString("dd MMMM yyyy hh:mm:ss tt");
        }