private void SaveCurrentData() { SaveMaster.SetSlot(0, false); SaveMaster.SetString("scene", gameObject.scene.name); SaveMaster.WriteActiveSaveToDisk(); Debug.Log("Saved"); }
private void SyncSaveWrite() { var stopWatch = new System.Diagnostics.Stopwatch(); stopWatch.Start(); SaveMaster.WriteActiveSaveToDisk(); stopWatch.Stop(); displayText.text = stopWatch.Elapsed.TotalMilliseconds.ToString(); }
public void SaveSlot(int slot) { SaveMaster.DeleteSave(slot); Debug.Log("Saving"); SaveMaster.SetSlot(slot, false); SaveMaster.WriteActiveSaveToDisk(); //write save to disk Text txt = GetComponentInChildren<Text>(true); txt.fontSize = 13; txt.alignment = TextAnchor.UpperRight; DateTime timeSaved = SaveMaster.GetSaveCreationTime(slot); txt.text = timeSaved.ToString("dd MMMM yyyy hh:mm:ss tt"); }