private void WipeSave() { SaveMaster.DeleteSave(); displayText.text = "Wiped save, created new save at slot 0"; lastestSpeed = 0; SaveMaster.SetSlot(0, true); }
public void SaveSlot(int slot) { SaveMaster.DeleteSave(slot); Debug.Log("Saving"); SaveMaster.SetSlot(slot, false); SaveMaster.WriteActiveSaveToDisk(); //write save to disk Text txt = GetComponentInChildren<Text>(true); txt.fontSize = 13; txt.alignment = TextAnchor.UpperRight; DateTime timeSaved = SaveMaster.GetSaveCreationTime(slot); txt.text = timeSaved.ToString("dd MMMM yyyy hh:mm:ss tt"); }
private void Update() { /*if(Input.GetKeyDown(KeyCode.L)) * { * SaveMaster.SetSlot(0, false); * SaveMaster.SetString("scene", gameObject.scene.name); * SaveMaster.WriteActiveSaveToDisk(); * Debug.Log("Saved"); * }*/ if (Input.GetKeyDown(KeyCode.L)) { SaveMaster.DeleteSave(0); } }
public void NewGameButton() { SaveMaster.DeleteSave(0); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }