public void Awake() { var saveGameList = SaveLoadGameManager.LoadList(); if (saveGameList != null) { for (int i = 0; i < saveGameList.Count; i++) { var saveGame = saveGameList[i]; var saveGameItem = Instantiate(prefabSaveGameItem); saveGameItem.transform.SetParent(saveGameListHolder, false); saveGameItem.GetComponent <SaveGameItem>().SetSaveGame(saveGame); } } }
public void OnSaveGameButton() { SaveLoadGameManager.currentGame = new SaveGame(container); SaveLoadGameManager.Save(); }