public void Awake()
        {
            var saveGameList = SaveLoadGameManager.LoadList();

            if (saveGameList != null)
            {
                for (int i = 0; i < saveGameList.Count; i++)
                {
                    var saveGame     = saveGameList[i];
                    var saveGameItem = Instantiate(prefabSaveGameItem);
                    saveGameItem.transform.SetParent(saveGameListHolder, false);
                    saveGameItem.GetComponent <SaveGameItem>().SetSaveGame(saveGame);
                }
            }
        }
Beispiel #2
0
 public void OnSaveGameButton()
 {
     SaveLoadGameManager.currentGame = new SaveGame(container);
     SaveLoadGameManager.Save();
 }