public void TriggerPlayerQuitEvent() { PlayerQuit playerQuitEvent = PlayerQuit.Create(); playerQuitEvent.PlayerID = SWMatchmaking.GetMyBoltId(); playerQuitEvent.Send(); }
public void TriggerPlayerHitEvent() { PlayerHit playerHitEvent = PlayerHit.Create(); playerHitEvent.VictimEntity = SWExtensions.KartExtensions.GetKartWithID(SWMatchmaking.GetMyBoltId()).GetComponent <BoltEntity>(); playerHitEvent.Send(); }
private void SendRespawnRequestEvent(PlayerSettings player) { RespawnRequest respawnRequestEvent = RespawnRequest.Create(); respawnRequestEvent.ConnectionID = SWMatchmaking.GetMyBoltId(); respawnRequestEvent.Team = (int)player.ColorSettings.TeamEnum; respawnRequestEvent.Send(); }
public override void Connected(BoltConnection connection) { if (connection.ConnectionId == SWMatchmaking.GetMyBoltId()) { SetLookingForPlayers(); ResetTimer(); } }
public override void OnEvent(PlayerInfoEvent evnt) { if (evnt.TargetPlayerID == SWMatchmaking.GetMyBoltId() && // This event is for me evnt.KartEntity == _entity && // This is the targetted kart !evnt.KartEntity.IsOwner) // I don't own this kart { SetVoicelines(evnt.CharacterIndex); } }
public override void OnEvent(PlayerInfoEvent evnt) { if (evnt.TargetPlayerID == SWMatchmaking.GetMyBoltId() && // This event is for me evnt.KartEntity == _kartEntity && // This is the targetted kart !evnt.KartEntity.IsOwner) // I don't own this kart { Nickname = evnt.Nickname; Team = evnt.Team.ToTeam(); OwnerID = evnt.PlayerID; } }
public override void OnEvent(PlayerSpawn evnt) { if (evnt.ConnectionID == SWMatchmaking.GetMyBoltId()) { if (_gameStarted.Value == false && evnt.GameStarted == true) { _gameStarted.Value = true; } InstantiateKart(evnt.SpawnPosition, evnt.SpawnRotation, evnt.TeamEnum.ToTeam(), (RoomProtocolToken)evnt.RoomToken); } }
public override void OnEvent(PlayerAllStats evnt) { if (evnt.TargetPlayerID == SWMatchmaking.GetMyBoltId()) { var entry = CreateEntryForPlayer(evnt.PlayerID, evnt.Name, evnt.Team.ToTeam()); if (entry) { entry.UpdateKillCount(evnt.KillCount); entry.UpdateDeathCount(evnt.DeathCount); } } }
public override void SceneLoadLocalDone(string map, IProtocolToken token) { if (BoltNetwork.IsServer) { InitializeSpawns(); RoomInfoToken = (RoomProtocolToken)token; _playersCount = RoomInfoToken.PlayersCount; // Instantiate server kart var serverTeam = _teamAssigner.PickAvailableTeam(); AssignSpawn(SWMatchmaking.GetMyBoltId(), serverTeam); _teamAssigner.AddPlayer(serverTeam, SWMatchmaking.GetMyBoltId()); } }
// PRIVATE private void InstantiateKart(Vector3 spawnPosition, Quaternion spawnRotation, Team team, RoomProtocolToken roomProtocolToken) { GameObject myKart; if (roomProtocolToken != null) { myKart = BoltNetwork.Instantiate(BoltPrefabs.Kart, roomProtocolToken); } else { Debug.LogError("RoomToken not set."); myKart = BoltNetwork.Instantiate(BoltPrefabs.Kart); } _playerSettings.ColorSettings = _gameSettings.TeamsListSettings.GetSettings(team); myKart.GetComponentInChildren <Health.Health>().SetInvincibilityForXSeconds(_playerSettings.InvicibilityOnSpawnDuration); myKart.transform.position = spawnPosition; myKart.transform.rotation = spawnRotation; PlayerInfo.Me = myKart.GetComponent <PlayerInfo>(); myKart.GetComponent <PlayerInfo>().Nickname = _playerSettings.Nickname; myKart.GetComponent <PlayerInfo>().OwnerID = SWMatchmaking.GetMyBoltId(); myKart.GetComponent <PlayerInfo>().Team = team; myKart.GetComponent <BoltEntity>().GetState <IKartState>().Team = (int)team; myKart.GetComponent <BoltEntity>().GetState <IKartState>().OwnerID = SWMatchmaking.GetMyBoltId(); PlayerReady playerReadyEvent = PlayerReady.Create(); playerReadyEvent.Nickname = _playerSettings.Nickname; playerReadyEvent.PlayerID = SWMatchmaking.GetMyBoltId(); playerReadyEvent.Team = (int)team; playerReadyEvent.KartIndex = _playerSettings.KartIndex; playerReadyEvent.CharacterIndex = _playerSettings.CharacterIndex; playerReadyEvent.Entity = myKart.GetComponent <BoltEntity>(); playerReadyEvent.Send(); }