public void CreateRandomGame() { _lobbyData.SetRandomGamemode(); PopulateMapList(); _lobbyData.SetRandomMap(); SWMatchmaking.SetLobbyData(_lobbyData); Debug.Log("Creating random game for " + _lobbyData.ChosenGamemode); SWMatchmaking.CreateLobby(); if (OnGameCreated != null) { OnGameCreated.Invoke(); } }
// PUBLIC public void CreateLobby() { SWMatchmaking.SetRegion((int)udpkit.platform.photon.PhotonRegion.Regions.BEST_REGION); SWMatchmaking.CreateLobby(); StartCoroutine(WaitForLobbyCreated()); }