private Vector2 lp; // last finger position // Use this for initialization void Start() { try { currentStatus = STATE_OF_PLAYER.AT_START; currentGameState = GAME_STATE.BEFORE_PLAYING; distance = Vector3.Distance(object0.position, object1.position); initialPositionPlayer = new Vector3(transform.position.x, transform.position.y, transform.position.z); currentPosition = -1; } catch (Exception e) { print(e.Message); } }
private void moveForward() // Move Forward { try { transform.position = new Vector3(transform.position.x + distance, transform.position.y, transform.position.z); if (currentStatus == STATE_OF_PLAYER.AT_START) { currentStatus = STATE_OF_PLAYER.PLAYING; } currentPosition++; } catch (Exception e) { print(e.Message); } }