private void PreparaBaseDeDados(bool ComRegistros = true) { _context.Kills.RemoveRange(_context.Kills); if (ComRegistros) { List <Kill> kills = new List <Kill>(); kills.Add(new Kill { Id = 1, IdGame = 1, PlayerKiller = "Zeh", PlayerKilled = "Isgalamido" }); kills.Add(new Kill { Id = 2, IdGame = 1, PlayerKiller = "Zeh", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 3, IdGame = 1, PlayerKiller = "<world>", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 4, IdGame = 1, PlayerKiller = "<world>", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 5, IdGame = 1, PlayerKiller = "Isgalamido", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 6, IdGame = 1, PlayerKiller = "Isgalamido", PlayerKilled = "Dono da Bola" }); _context.Kills.AddRange(kills); } _context.SaveChanges(); }
private void PreparaBaseDeDados(bool ComRegistros = true) { _context.Kills.RemoveRange(_context.Kills); if (ComRegistros) { List <Kill> kills = new List <Kill>(); kills.Add(new Kill { Id = 1, IdGame = 1, PlayerKiller = "Zeh", PlayerKilled = "Isgalamido" }); kills.Add(new Kill { Id = 2, IdGame = 1, PlayerKiller = "Zeh", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 3, IdGame = 1, PlayerKiller = "<world>", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 4, IdGame = 1, PlayerKiller = "<world>", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 5, IdGame = 1, PlayerKiller = "Isgalamido", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 6, IdGame = 1, PlayerKiller = "Isgalamido", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 7, IdGame = 2, PlayerKiller = "Zeh", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 8, IdGame = 2, PlayerKiller = "<world>", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 9, IdGame = 3, PlayerKiller = "Zeh", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 10, IdGame = 3, PlayerKiller = "<world>", PlayerKilled = "Dono da Bola" }); kills.Add(new Kill { Id = 11, IdGame = 4, PlayerKiller = "Teste", PlayerKilled = "Docinho" }); kills.Add(new Kill { Id = 12, IdGame = 4, PlayerKiller = "<world>", PlayerKilled = "Dono da Bola" }); _context.Kills.AddRange(kills); } _context.SaveChanges(); _controller = new GamesController(_logQuakeService, _loggerGamesController, _configuration); }