// Use this for initialization void Start() { sqlite = GetComponent <SQLiteFunctionality>(); sqlite.OnStart(); menu.gameObject.SetActive(true); passChange.gameObject.SetActive(false); }
// Use this for initialization void Start() { Debug.Log(Application.persistentDataPath); sqlite = GetComponent <SQLiteFunctionality>(); sqlite.OnStart(); listView.gameObject.SetActive(true); itemView.gameObject.SetActive(false); changePass.gameObject.SetActive(false); newItem.gameObject.SetActive(false); messageBox.gameObject.SetActive(false); FillList(); }
void Start() { sqlite = GetComponent <SQLiteFunctionality>(); sqlite.OnStart(); warning.gameObject.SetActive(false); // Check if account exists if (sqlite.GetRowCount() > 0) { // Database has content login.gameObject.SetActive(true); signup.gameObject.SetActive(false); } else { // Database has no content login.gameObject.SetActive(false); signup.gameObject.SetActive(true); } coverToggle.onValueChanged.AddListener(delegate { ToggleClicked(); }); }