// Use this for initialization void Start() { treeHouseTilt = TreehouseTilt.instance; curWind = maxWind; windRep = WindRepresentation.instance; curAcorns = maxAcorns; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); if (rb == null) { rb = gameObject.AddComponent <Rigidbody>(); } kickable = new List <GameObject>(); treehouse = TreehouseTilt.instance; }
// Use this for initialization void Start() { if (instance != null) { Destroy(instance.gameObject); } instance = this; objects = new List <WeightedObject>(); xArm = fieldSize.x / 2; zArm = fieldSize.y / 2; angles = new Vector2(xAngle, zAngle); }