private void CreateEncounters() { foreach (var c in _clist) { //Loop to Create 3 random encounter stat sets for (int i = 0; i < 5; i++) { //Create Encounter and fill with random stats for given Character and User var e = new Encounter(); e.EncounterName = "Fight" + c.CharacterId + _id + i; e.UserId = _id; e.CharId = c.CharacterId; e.Kills = Rand(); e.Assist = Rand(); e.DmgDealt = Rand(); e.DmgTaken = Rand(); e.Healing = Rand(); e.Dropped = SmRand(); e.Session = DateTime.Now.AddDays(Rand()); _conn.InsertEncounter(e); } } }
private void SubmitEncounter(Encounter encounter) { _conn.InsertEncounter(encounter); }