Exemple #1
0
        private void CreateCharacters()
        {
            _conn.PopulateCharClassTable();
            var clist = _conn.GetCharClasses();
            int i     = 0;

            foreach (var cClass in clist)
            {
                //Create a new Character of the specified class and insert it into the DB
                var pc = new Character();
                pc.CharName = "Nash " + i;
                pc.ClassId  = cClass.ClassId;
                pc.UserId   = _id;
                _conn.InsertCharacter(pc);
                i++;

                //Get the Character back so it has an id and add it to the character list
                var npc = _conn.GetCharacterByName(pc.CharName);
                _clist.Add(npc);
            }
        }
Exemple #2
0
        async void createButton_Clicked(object sender, EventArgs e)
        {
            if (CheckClassNotNull())
            {
                await DisplayAlert("Alert", "Please Select a Character Class", "OK");
            }
            else if (_nameCheck == false)
            {
                await DisplayAlert("Alert", "Must enter a unique Character Name", "OK");
            }
            else
            {
                var character = new Character();
                character.CharName = nameEntry.Text;
                character.UserId   = _userId;
                _conn.InsertCharacter(character);
                await DisplayAlert("Notification", "Character Created Successfullly", "OK");

                await Navigation.PushAsync(new HomePage(_userId), true);
            }
        }