public void SetPlayerState(SPlayerState pNewState) { if (pNewState == playerState) { return; } Debug.Log("PlayerState: " + playerState + " > " + pNewState); SPlayerState old = playerState; playerState = pNewState; if (OnPlayerStateChanged != null) { OnPlayerStateChanged(old, pNewState); } }
public bool Equals(SPlayerState pState) { return(pState.mIndex == this.mIndex); }