void Update() { if (SceneManager.GetActiveScene().name.Equals("end")) { Destroy(gameObject); } if (curentKills >= killsBeforeAwakening && !inBoss) { inBoss = true; sfx.Play(SFXHandler.Clip.Shriek); SceneManager.LoadScene("boss"); transform.position = new Vector3(0, 0, 0); } Jump(); //if (Input.GetKeyDown(KeyCode.Escape)) // SceneManager.LoadScene("intro"); if ((Input.GetKeyUp(KeyCode.LeftShift) || Input.GetKeyUp(KeyCode.RightControl)) && canShoot) { Shoot(); } }