void Awake() { animator = GetComponent <Animator>(); sFXDispatcher = GetComponent <SFXDispatcher>(); Events.Level.ShowTitle += OpenPanel; }
private void Awake() { sFXDispatcher = GetComponent <SFXDispatcher>(); Events.Vortex.Start += sFXDispatcher.StartPlaySFX; Events.Vortex.Stop += sFXDispatcher.StopPlaySFX; }
void Awake() { spawnDispatcher = GetComponent <SFXDispatcher>(); toyBodyFactory = GetComponent <ToyBodyFactory>(); toyBodyFactory.Spawn += OnSpawn; }
private void Awake() { animator = GetComponent <Animator>(); sfxDispatcher = GetComponent <SFXDispatcher>(); Events.Level.Start += ClosePanel; Events.Level.Finish += OnLevelFinish; Events.Level.ShowTitle += ClosePanel; }