public IEnumerator GremlinArrival(float lengthOfLaugh) { /////////Stop timer //Find the fading object var fader = GameObject.Find("FadingImage").GetComponent <FadeToBlack>(); //Activate the fader's fade, check FadeToBlack script for more information fader.Fade(true, 3); //Play Thunder Sound soundEffects.PlayThunderClap(); //Wait the same time as the fade yield return(new WaitForSeconds(3)); //Play Gremlin Laugh sound soundEffects.PlayGremlinLaugh(); //Wait for length of the sound yield return(new WaitForSeconds(lengthOfLaugh)); //Activate the randomise function for randomising the variables RandomiseVariables(); //Turns off lights variables.lights = false; //Changes scene to the front desk SceneManager.LoadScene(sceneName: "03_FrontDesk"); //Enables the Text box, then waits 4 seconds then destroys it yield return(new WaitForSeconds(0.4f)); var textBox = GameObject.Find("TextboxCanvas"); textBox.transform.GetChild(0).gameObject.SetActive(true); textBox.transform.GetChild(1).gameObject.SetActive(true); yield return(new WaitForSeconds(4)); textBox.transform.GetChild(0).gameObject.SetActive(false); textBox.transform.GetChild(1).gameObject.SetActive(false); //Finishes coroutine yield return(null); }