void CreateCustomer()
    {
        SFX.Create(_customerEntering, _doorEntrance.position);
        Customer _customer = ((GameObject)Instantiate(_prefab, _doorEntrance.position, _doorEntrance.rotation)).GetComponent <Customer>();

        _customer.AssignSpot(PickSpot());
        string _dishName = _customer.DecideOnFood();

        UIManager.MakeUIOrder(_customer, _dishName);
    }