// private AnimationSynchronizer animator; void Awake() { thisTransform = this.transform; // animator = GetComponent<AnimationSynchronizer>(); interpolator = GetComponent<SFSNetworkCharacterTest>(); if (interpolator!=null) { interpolator.StartReceiving(); } }
public void ReceiveAttackMove() { interpolator = GetComponent<SFSNetworkCharacterTest>(); interpolator.attackPending = true; }