//    private AnimationSynchronizer animator;
 void Awake()
 {
     thisTransform = this.transform;
     //		animator = GetComponent<AnimationSynchronizer>();
     interpolator = GetComponent<SFSNetworkCharacterTest>();
     if (interpolator!=null) {
         interpolator.StartReceiving();
     }
 }
 public void ReceiveAttackMove()
 {
     interpolator = GetComponent<SFSNetworkCharacterTest>();
     interpolator.attackPending = true;
 }