private void _DestoryChunk(bool createProxy, bool fromDisable)
    {
        if (cachedSector.TopTerrain || cachedSector.BottomTerrain || cachedSector.RightTerrain || cachedSector.LeftTerrain)
        {
            cachedSector.DisonnectTerrainNeighbors();
        }
#if UNITY_5_LATE
#pragma warning disable CS0618 // Typ lub sk³adowa jest przestarza³a
        Application.UnloadLevel(ScenePath);
#pragma warning restore CS0618 // Typ lub sk³adowa jest przestarza³a
#else
        GameObject.Destroy(chunkRoot);
#endif
        chunkRoot     = null;
        chunkSector   = null;
        recenterChunk = false;
        if (asyncLoadOp != null)
        {
            if (chunkActivating == this)
            {
                chunkActivating = null;
            }
            activationQueue.Remove(this);
            asyncLoadOp = null;
        }
        if (fromDisable || quitting)
        {
            _UnloadResources();
        }
        else if (!requestedDeferredUnload)
        {
            requestedDeferredUnload = true;
            StartCoroutine("_DeferredUnload");
        }
        loadState = LoadState.Unloaded;
        if (createProxy && ProxyMesh)
        {
            _CreateProxy();
        }
    }