Exemple #1
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 public static extern int SDL_GL_SetAttribute(SDL_GLattr attr, int value);
Exemple #2
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 public static extern Int32 GL_GetAttribute(SDL_GLattr attr, Int32 *value);
Exemple #3
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 public static extern int SDL_GL_GetAttribute(SDL_GLattr attr, /* int* */ref int value);
Exemple #4
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 public static extern int SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
Exemple #5
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 public static Int32 SDL_GL_GetAttribute(SDL_GLattr attr, Int32 *value) => impl.SDL_GL_GetAttribute(attr, value);
 public override sealed Int32 SDL_GL_GetAttribute(SDL_GLattr attr, Int32 *value) => INTERNAL_SDL_GL_GetAttribute(attr, value);
Exemple #7
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 public static extern Int32 GL_GetAttribute(SDL_GLattr attr, Int32* value);
Exemple #8
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 public abstract Int32 SDL_GL_GetAttribute(SDL_GLattr attr, Int32 *value);
 private static extern Int32 INTERNAL_SDL_GL_GetAttribute(SDL_GLattr attr, Int32 *value);
Exemple #10
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 public static int SDL_GL_GetAttribute(SDL_GLattr attr, out int value) => s_SDL_GL_GetAttribute_SDL_GLattr_int_t(attr, out value);
Exemple #11
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public static extern System.Int32 SDL_GL_GetAttribute(
	SDL_GLattr attr, 
	IntPtr/* System.Int32*  */ value);
Exemple #12
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public static extern System.Int32 SDL_GL_SetAttribute(
	SDL_GLattr attr, 
	[MarshalAs(UnmanagedType.I4)]
	System.Int32 value);
Exemple #13
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 public static extern System.Int32 SDL_GL_GetAttribute(
     SDL_GLattr attr,
     IntPtr /* System.Int32*  */ value);
Exemple #14
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 public static extern System.Int32 SDL_GL_SetAttribute(
     SDL_GLattr attr,
     [MarshalAs(UnmanagedType.I4)]
     System.Int32 value);