Exemple #1
0
    public void PauseEvent(bool com)
    {
        if (com != paused)
        {
            paused  = com;
            pauseCD = 1f;

            if (paused)
            {
                if (SCR_main.hCursor)
                {
                    Cursor.visible = true;
                }

                pauseCover = SCR_gui.CreateScreenCover(2);
                SCR_gui.CreateIcon("Paused", Vector3.zero);
                optionPos = new Vector2(0.5f, 0.55f);

                SCR_gui.CreateOption("PausedResume", optionPos);
                optionPos += SCR_gui.optionSpacing;
                SCR_gui.CreateOption("ChangeSoundFX", optionPos);
                optionPos += SCR_gui.optionSpacing;

                if (SCR_main.hMusic)
                {
                    SCR_gui.CreateOption("ChangeMusic", optionPos);
                    optionPos += SCR_gui.optionSpacing;
                }

                SCR_gui.CreateOption("PausedExit", optionPos);

                Time.timeScale = 0f;
            }
            else
            {
                if (SCR_main.hCursor)
                {
                    Cursor.visible = false;
                }

                if (pauseCover)
                {
                    pauseCover.FadeOut();
                }
                SCR_gui.RemoveIcon("Paused");
                SCR_input.OptionCycle(3);

                Time.timeScale = 1f;
            }
        }
    }
Exemple #2
0
    void UpdateFlash()
    {
        flashCounter += SCR_main.counterMult;

        if (flashCounter >= 0.2f)
        {
            flashCounter = 0f;
            flashOn      = !flashOn;

            DisplayFlash();

            if (flashOn == false)
            {
                flashTotal--;

                if (flashTotal == 0)
                {
                    if (destroyAll)
                    {
                        SCR_main.OptionAction(actionID);
                        SCR_input.OptionCycle(2);
                        SCR_input.OptionCycle(3);
                    }
                    else
                    {
                        SCR_input.OptionCycle(4);

                        SCR_main main = GameObject.Find("MAIN").GetComponent <SCR_main>();

                        if (switchSoundFX)
                        {
                            main.AlterSetting(0);
                        }
                        else
                        {
                            if (switchMusic)
                            {
                                main.AlterSetting(1);
                            }
                        }


                        SetSwitchText();
                    }
                }
            }
        }
    }
Exemple #3
0
    ////////////////////
    //OPTION ACTIONS
    ////////////////////

    public int Highlight(int com, Vector2 mPoint)
    {
        int action = 0;

        if (isActive)
        {
            bool mouseOver = false;

            if (mPoint.x > hitBox.xMin &&
                mPoint.x < hitBox.xMax &&
                mPoint.y > hitBox.yMin &&
                mPoint.y < hitBox.yMax)
            {
                mouseOver = true;
            }

            if (com == 0)
            {
                /*
                 * if(actionID==1){
                 *      print (	"HitBox: "+hitBox.xMin+", "+hitBox.yMin+", "+hitBox.xMax+", "+hitBox.yMax+
                 *                      "Mouse: "+mPoint.x+", "+mPoint.y   );
                 * }
                 */

                if (mouseOver)
                {
                    if (highlighted == false)
                    {
                        HighlightEvent(true);
                        action = 1;
                    }
                }
                else
                {
                    if (highlighted)
                    {
                        HighlightEvent(false);
                    }
                }
            }

            if (com == 1)
            {
                if (mouseOver)
                {
                    SCR_input.OptionCycle(2);
                    Selected();

                    if (destroyAll)
                    {
                        action = 2;
                    }
                    else
                    {
                        action = 3;
                    }
                }
            }
        }

        return(action);
    }