internal void Release() { RuntimeUtilities.Destroy(material); material = null; }
public override void Release() { RuntimeUtilities.Destroy(m_InternalSpectralLut); m_InternalSpectralLut = null; }
internal virtual void OnDisable() { RuntimeUtilities.Destroy(output); }
public override void Release() { RuntimeUtilities.Destroy(accumText); //Debug.Log("Destroying render texture"); }
public void Release() { RuntimeUtilities.Destroy(m_AmbientOnlyAO); m_AmbientOnlyAO = null; }
public override void Release() { RuntimeUtilities.Destroy(m_GrainLookupRT); m_GrainLookupRT = null; m_SampleIndex = 0; }