Exemple #1
0
    public PolygonCollider2D extraConfiner;     //Confiner to change when the player goes to secret room

    //Teleport the player to a secret room
    void OnTriggerEnter2D(Collider2D ruby)
    {
        //Find Ruby
        GameObject teleRuby = GameObject.FindWithTag("RubyController");

        //Get Ruby script
        if (teleRuby != null)
        {
            moveRuby = teleRuby.GetComponent <RubyController>();
        }

        //Secret room
        if (moveRuby.GetComponent <Rigidbody2D>().position.y <= 5.22f)
        {
            moveRuby.GetComponent <Rigidbody2D>().position = new Vector2(83.71611f, 6.07f); //Teleport player
            confinerStation.m_BoundingShape2D = extraConfiner;                              //Switch confiner
            moveRuby.canbuy = true;                                                         //Are you ready?

            //Check if the bargain press limit is lower than 2, reset to 2
            if (moveRuby.offerLimit < 2)
            {
                moveRuby.offerLimit = 2;
            }
        }
    }
Exemple #2
0
    public PolygonCollider2D defaultConfiner;   //Default confiner

    //Teleport the player to a secret room
    void OnTriggerEnter2D(Collider2D ruby)
    {
        //Find Ruby
        GameObject teleRuby = GameObject.FindWithTag("RubyController");

        //Get Ruby script
        if (teleRuby != null)
        {
            moveRuby = teleRuby.GetComponent <RubyController>();
        }

        //Go back to the Main level
        if (moveRuby.GetComponent <Rigidbody2D>().position.x >= 73.84f)
        {
            moveRuby.GetComponent <Rigidbody2D>().position = new Vector2(-0.23f, -0.33f); //Teleport player
            confinerStation.m_BoundingShape2D = defaultConfiner;                          //Switch confiner
            moveRuby.defaultLoss = false;                                                 //Reset loss message to false if still enabled
            moveRuby.canbuy      = false;                                                 //go back to normal, nothing to see here
            moveRuby.choices     = false;                                                 //Do not display buttons once exited the secret room
        }
    }