private void OnCollisionEnter2D(Collision2D other)
 {
     if (other.collider.tag == "player")
     {
         RubyController rubyController = other.gameObject.GetComponent <RubyController>();
         rubyController.ChangeHp(-1);
     }
 }
 private void OnTriggerStay2D(Collider2D other)
 {
     if (other.tag == "player")
     {
         RubyController rubycontroller = other.GetComponent <RubyController>();
         rubycontroller.ChangeHp(-1);
     }
 }
Exemple #3
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 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "player")
     {
         RubyController rubyController = other.GetComponent <RubyController>();
         if (rubyController.GetCurHp() < rubyController.m_fMaxHp)
         {
             rubyController.ChangeHp(1);
             rubyController.PlaySound(m_acPickUp);
             Instantiate(m_effectPickUp, transform.position, Quaternion.identity);
             Destroy(gameObject);
         }
     }
 }