private void Start() { player = this.GetComponent <Player>(); roverEnergy = GetComponent <RoverEnergy>(); roverEnergy.EnergyLost += RoverEnergyOnEnergyLost; }
private void Start() { player = this.GetComponent <Player>(); roverEnergy = this.GetComponent <RoverEnergy>(); player.InteractButtonPressed += PlayerOnInteractButtonPressed; }
private void Start() { roverEnergy = GetComponent <RoverEnergy>(); roverInteraction = GetComponent <RoverInteraction>(); animator = GetComponent <Animator>(); collider = GetComponent <Collider>(); roverEnergy.EnergyLost += RoverEnergyOnEnergyLost; }