Exemple #1
0
    static void Solve(int size, int forbidden, int seed)
    {
        RoutingModel routing = new RoutingModel(size, 1);

        // Setting first solution heuristic (cheapest addition).
        routing.SetFirstSolutionStrategy(RoutingModel.ROUTING_PATH_CHEAPEST_ARC);

        // Setting the cost function.
        // Put a permanent callback to the distance accessor here. The callback
        // has the following signature: ResultCallback2<int64, int64, int64>.
        // The two arguments are the from and to node inidices.
        RandomManhattan distances = new RandomManhattan(size, seed);

        routing.SetCost(distances);

        // Forbid node connections (randomly).
        Random randomizer            = new Random();
        long   forbidden_connections = 0;

        while (forbidden_connections < forbidden)
        {
            long from = randomizer.Next(size - 1);
            long to   = randomizer.Next(size - 1) + 1;
            if (routing.NextVar(from).Contains(to))
            {
                Console.WriteLine("Forbidding connection {0} -> {1}", from, to);
                routing.NextVar(from).RemoveValue(to);
                ++forbidden_connections;
            }
        }

        // Add dummy dimension to test API.
        routing.AddDimension(new ConstantCallback(),
                             size + 1,
                             size + 1,
                             true,
                             "dummy");

        // Solve, returns a solution if any (owned by RoutingModel).
        Assignment solution = routing.Solve();

        if (solution != null)
        {
            // Solution cost.
            Console.WriteLine("Cost = {0}", solution.ObjectiveValue());
            // Inspect solution.
            // Only one route here; otherwise iterate from 0 to routing.vehicles() - 1
            int route_number = 0;
            for (long node = routing.Start(route_number);
                 !routing.IsEnd(node);
                 node = solution.Value(routing.NextVar(node)))
            {
                Console.Write("{0} -> ", node);
            }
            Console.WriteLine("0");
        }
    }
Exemple #2
0
        private static NodeEvaluator2 SetCost(FeatureCollection collection, RoutingModel routing)
        {
            var coordinates = collection
                              .Features
                              .Select(x => x.Geometry)
                              .Cast <Point>()
                              .Select(x => x.Coordinates)
                              .Cast <GeographicPosition>()
                              .ToArray();

            var nodeEvaluator = new HaversineDistanceEvaluator(coordinates);

            routing.SetCost(nodeEvaluator);

            return(nodeEvaluator);
        }
        public override void Solve()
        {
            var pparser = new Pparser(FpatIn);
            int n, l;

            pparser.Fetch(out n, out l);
            var rgnode = pparser.FetchN <string>(n);

            rgnode.Insert(0, "X");
            var model = new RoutingModel(n, 1);

            model.SetFirstSolutionStrategy(RoutingModel.ROUTING_GLOBAL_CHEAPEST_ARC);
            //model.SetMetaheuristic(RoutingModel.ROUTING_TABU_SEARCH);
            model.SetCost(new NodeEval(rgnode.ToArray()));
            model.SetDepot(0);
            for (int i = 0; i < n; i++)
            {
                var varI = model.NextVar(i);
                for (int j = 0; j < n; j++)
                {
                    if (i == j)
                    {
                        continue;
                    }
                    if (!NodeEval.FMatch(rgnode[i], rgnode[j]))
                    {
                        varI.RemoveValue(j);
                    }
                }
            }
            Console.WriteLine("solving");

            Assignment solution = model.Solve();

            model.UpdateTimeLimit(1000 * 60 * 3);
            if (solution != null)
            {
                // Solution cost.
                Console.WriteLine("Cost = {0}", solution.ObjectiveValue());
                for (var inode = (int)model.Start(0); !model.IsEnd(inode); inode = (int)solution.Value(model.NextVar(inode)))
                {
                    Console.WriteLine(rgnode[inode]);
                }
                Console.WriteLine("0");
            }
        }
Exemple #4
0
        public string[] Solve(string[] nodes)
        {
            var routing = new RoutingModel(nodes.Length, 1, 0);

            routing.SetCost(new HaversineDistanceEvaluator(nodes, _maps));
            var parameters = RoutingModel.DefaultSearchParameters();

            parameters.FirstSolutionStrategy = FirstSolutionStrategy.Types.Value.PathCheapestArc;
            var solution = routing.SolveWithParameters(parameters);

            int routeNumber = 0;
            var results     = new List <string>();

            for (long node = routing.Start(routeNumber); !routing.IsEnd(node); node = solution.Value(routing.NextVar(node)))
            {
                results.Add(nodes[routing.IndexToNode(node)]);
            }

            return(results.ToArray());
        }
Exemple #5
0
        /*
         * Number of Vehicles:
         */

        public static void Solve(int vehicles, string pathToXml = null)
        {
            /*
             * Add custom distance function
             */

            var dist = (pathToXml == null) ? new Distance() : new XmlDistance(pathToXml);

            /*
             * Generate constraint model
             */

            // Third argument defines depot, i.e. start-end node for round trip.
            var model = new  RoutingModel(dist.MapSize(), vehicles, 0);

            model.SetCost(dist);

            /*
             * This modification forces all Vehicles to visit at least one city.
             */

            /*for (int i = 0; i < Vehicles; i++) {
             *
             *  IntVar first = model.NextVar(model.Start(i));
             *  first.SetMax(dist.MapSize() - 1);
             * }
             *
             * /*
             * Solve problem and display solution
             */

            Assignment assignment = model.Solve();

            if (assignment != null)
            {
                Console.WriteLine("Total Distance: " + assignment.ObjectiveValue() + "\n");

                for (int i = 0; i < vehicles; i++)
                {
                    /*
                     * Display Round Trip:
                     */

                    Console.WriteLine("Round Trip for Vehicle " + i + "\n");

                    for (long node = model.Start(i); node < model.End(i); node = model.Next(assignment, node))
                    {
                        Console.Write(node + " -> ");
                    }

                    Console.WriteLine(model.Start(i) + "\n");

                    /*
                     * Display individual Section Distances for Verification:
                     */

                    var source = (int)model.Start(i);

                    while (source < model.End(i))
                    {
                        var target = (int)model.Next(assignment, source);

                        if (source < dist.MapSize() && target < dist.MapSize())
                        {
                            Console.WriteLine("From " + source + " travel to " + target + " -> distance = " +
                                              dist.Run(source, target));
                        }
                        else if (source < dist.MapSize())
                        {
                            Console.WriteLine("From " + source + " travel to 0 -> distance = " + dist.Run(source, 0));
                        }

                        source = target;
                    }

                    Console.WriteLine("\n");
                }
            }

            Console.ReadKey();
        }