// Use this for initialization void Start() { statDelta = (float)statSampleTime / (float)statSampleSize; statDeltaCurrent = 0f; statTimeArray = new float[statSampleSize]; statProgressArray = new float[statSampleSize]; statDeviceHeightArray = new float[statSampleSize]; unityViewpointPosPrev = Vector3.zero; routeProgress = GetComponent <RouteProgressController>(); }
public void resetNavigation() { Compass.setState(1); RouteProgressController rp = GetComponent <RouteProgressController>(); rp.progress = 0; rp.route = new Vector3[0]; rp.routeLength = 0; NavigationController n = GetComponent <NavigationController>(); n.visualizer.SetActive(false); n.roomTargetId = -1; }