//After React has been called via TellReactToEvaluateRound() it will tell unity via this function if the round is won or not //2 = skip //1 = won //0 = lost public void ReactTellRoundWin(int evaluation) { rounds = GameObject.Find("Rounds").GetComponent <Rounds>(); if (evaluation == 1) { SetRoundOutcome(false); rounds.SetRoundPhase(20); } else if (evaluation == 0) { SetRoundOutcome(true); rounds.SetRoundPhase(21); } else if (evaluation == 2) { SetRoundOutcome(false); rounds.SetRoundPhase(27); } }
//React will send the Topic of this round via this function public void ReactSetThisRoundsTopic(string topic) { if (playerPosition == activePlayer) { currentTopic = topic; } else { rounds = GameObject.Find("Rounds").GetComponent <Rounds>(); //needs to be called here because else it calls it in the first scene rounds.SetRoundPhase(11); } }