private double GetAssistPerRound() { double total = Rounds.Aggregate <Round, double>(0, (current, round) => current + round.Kills.Count(k => k.AssisterSteamId != 0)); total = Math.Round(total / Rounds.Count, 2); if (Math.Abs(total) < 0.1) { return(total); } return(total); }
private double GetKillPerRound() { double total = Rounds.Aggregate <Round, double>(0, (current, round) => current + round.KillCount); total = Math.Round(total / Rounds.Count, 2); if (Math.Abs(total) < 0.1) { return(total); } return(total); }