public void TestMethod1()
        {
            var rouletteController = new RouletteController(_rouletteService, _betsService, Configuration);
            ActionResult <List <RouletteDto> > datos = rouletteController.Get();

            Assert.IsNotNull(datos);
        }
    // Start is called before the first frame update
    void Start()
    {
        this.rewardedAd = new RewardedAd(adUnitId);        //インスタンス生成

        // Create an empty ad request.
        AdRequest request = new AdRequest.Builder().Build();

        // Load the rewarded ad with the request.
        this.rewardedAd.LoadAd(request);

        // Called when an ad request has successfully loaded.
        this.rewardedAd.OnAdLoaded += HandleRewardedAdLoaded;
        // Called when an ad request failed to load.
        this.rewardedAd.OnAdFailedToLoad += HandleRewardedAdFailedToLoad;
        // Called when an ad is shown.
        this.rewardedAd.OnAdOpening += HandleRewardedAdOpening;
        // Called when an ad request failed to show.
        this.rewardedAd.OnAdFailedToShow += HandleRewardedAdFailedToShow;
        // Called when the user should be rewarded for interacting with the ad.
        this.rewardedAd.OnUserEarnedReward += HandleUserEarnedReward;
        // Called when the ad is closed.
        this.rewardedAd.OnAdClosed += HandleRewardedAdClosed;

        RouletteControllerInstance = GameObject.Find("RouletteMasu").GetComponent <RouletteController>();
        UIControllerInstance       = GameObject.Find("Main Camera").GetComponent <UIController>();
    }
Exemple #3
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        static async Task MainSearchAsync()
        {
            int initialWallet    = 28000;
            int simulationCount  = 0;
            var results          = new ConcurrentDictionary <double, SimulationResult>();
            var simulationRunner = new SimulationRunner();

            timer = new Timer((e) =>
            {
                try
                {
                    AnalyzeResults(results.ToList(), simulationCount);
                    Console.WriteLine($"Saved at {simulationCount} runs");
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                }
            }, null, TimeSpan.FromMilliseconds(5000), TimeSpan.FromMilliseconds(5000));

            var games = await simulationRunner.LoadGames(new DateTime(2018, 09, 13, 22, 30, 0), new DateTime(2018, 09, 14, 6, 30, 0)).ConfigureAwait(false);

            games = games.OrderBy(g => g.Id).ToList();

            Console.WriteLine("launching Foreach");

            Parallel.ForEach(Enumerable.Range(1, 10000000),
                             new ParallelOptions {
                MaxDegreeOfParallelism = 8
            },
                             (count) =>
            {
                var controllerSettings = GenerateRandomControllerSettings();
                simulationCount++;
                simulationRunner = new SimulationRunner();
                var player       = new Player()
                {
                    Wallet = 45000
                };

                var controller = new RouletteController(
                    player, controllerSettings.BaseBet,
                    controllerSettings.Target,
                    controllerSettings.Multiplier,
                    controllerSettings.PassGames,
                    controllerSettings.Reducer);

                simulationRunner.StartWith(player, controller, games);
                player.ComputeStats();
                player.Bets.Clear();
                var controllerResults = controller.GetControllerResults();

                var simulationResult     = new SimulationResult(controllerSettings, controllerResults, player, initialWallet);
                player.ControllerResults = controller.ToString();
                results.TryAdd(simulationResult.TotalScore, simulationResult);
            });
        }
    //==============================================================================//
    //	初期化処理																	//
    //==============================================================================//
    void Start()
    {
        RouletteController  = GameObject.Find("RouletteMasu").GetComponent <RouletteController>();
        SugorokuController  = GameObject.Find("SugorokuMasu").GetComponent <SugorokuController>();
        CoinEventController = GameObject.Find("EnterCoinGate").GetComponent <CoinEventController>();

        generateInstance();
        initRouletteStockLampInfo();
    }
    //==============================================================================//
    //	初期化処理																	//
    //==============================================================================//
    void Start()
    {
        RouletteController  = GameObject.Find("RouletteMasu").GetComponent <RouletteController>();
        SugorokuController  = GameObject.Find("SugorokuMasu").GetComponent <SugorokuController>();
        CoinEventController = GameObject.Find("EnterCoinGate").GetComponent <CoinEventController>();

        generateInstance();
        initRouletteStockLampInfo();
        outputRouletteLampDisplayState();        // ストックランプの表示状態の初期化
    }
Exemple #6
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 void Start()
 {
     this.remain   = this.totalPlayers;
     this.players  = new Player[this.totalPlayers];
     this.roulette = GetComponent <RouletteController>();
     // Notifier
     notifier = new Notifier();
     notifier.Subscribe(Player.ON_DIE, HandleOnDie);
     notifier.Subscribe(RouletteController.ON_FINISH_SELECTED, HandleOnSelectedInfected);
 }
Exemple #7
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        static async Task MainAsync()
        {
            int initialWallet    = 45000;
            var results          = new ConcurrentDictionary <ControllerSettings, Player>();
            var simulationRunner = new SimulationRunner();
            var games            = await simulationRunner.LoadGames(new DateTime(2018, 09, 13, 22, 30, 0), new DateTime(2018, 09, 14, 6, 30, 0)).ConfigureAwait(false);

            games            = games.OrderBy(g => g.Id).ToList();
            simulationRunner = new SimulationRunner();
            var player = new Player()
            {
                Wallet = initialWallet
            };

            var controllerSettings = new ControllerSettings()
            {
                BaseBet    = 4,
                Multiplier = 2.09,
                PassGames  = 7,
                Reducer    = 0.001,
                Target     = 7
            };

            var controller = new RouletteController(
                player, controllerSettings.BaseBet,
                controllerSettings.Target,
                controllerSettings.Multiplier,
                controllerSettings.PassGames,
                controllerSettings.Reducer);

            simulationRunner.StartWith(player, controller, games);
            player.ComputeStats();
            player.ControllerResults = controller.ToString();
            var controllerResults = controller.GetControllerResults();

            var simulationResult = new SimulationResult(controllerSettings, controllerResults, player, initialWallet);

            results.TryAdd(controllerSettings, player);
            Console.WriteLine(player);
            Console.WriteLine(controller);
            Console.WriteLine(simulationResult);
        }
Exemple #8
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    void Start()
    {
        this.remain  = this.totalPlayers;
        this.players = new Player[this.totalPlayers];
        for (int i = 0; i < this.totalPlayers; i++)
        {
            Vector3    position = spawnPositions.GetChild(i).position;
            Quaternion rotation = Quaternion.identity;
            this.players[i]          = Instantiate <Player>(playerPrefab, position, rotation);
            this.players[i].Number   = i;
            this.players[i].Playable = i < numPlayers;
            this.players[i].UI       = healthPanel.GetChild(i).GetComponent <PlayerUIController>();
        }
        this.started  = false;
        this.roulette = GetComponent <RouletteController>();

        // Notifier
        notifier = new Notifier();
        notifier.Subscribe(Player.ON_DIE, HandleOnDie);
        notifier.Subscribe(RouletteController.ON_FINISH_SELECTED, HandleOnSelectedInfected);
    }