public void setEnemy(EnemeyTypes type, int herolvl) { this.type = type; setLevel(herolvl); int lvlmod = 0, expMod = 0; if (type == EnemeyTypes.THEIF) { if (level > 1) { lvlmod = 5 * (level - 1); expMod += level; } } else if (type == EnemeyTypes.THUG) { lvlmod = 6 * level; expMod += (1 + level); } else if (type == EnemeyTypes.TROLL) { lvlmod = 7 * level; expMod += (2 + level); } else if (type == EnemeyTypes.OGRE) { lvlmod = 8 * level; expMod += (3 + level); } else if (type == EnemeyTypes.ORC) { lvlmod = 9 * level; expMod += (4 + level); } else if (type == EnemeyTypes.DRAGON) { lvlmod = 10 * level; expMod += (5 + level); } if (level >= 10) { expMod = 0; exp = 0; } damage += lvlmod; defense += lvlmod; health += lvlmod; exp += expMod; }
public Enemy(string name, EnemeyTypes type) { this.name = name; this.type = type; }