public void Face_ObjectToRotateFacesTarget()
        {
            InstantiateRotator();
            _rotator.Face(_testTarget);
            Vector2 targetDirection           = _testTarget - (Vector2)_rotator.transform.position;
            Vector2 targetDirectionNormalized = targetDirection.normalized;
            Vector2 faceDirectionNormalized   = _rotator.transform.up.normalized;

            Assert.AreEqual(targetDirectionNormalized.x, faceDirectionNormalized.x, _epsilon);
            Assert.AreEqual(targetDirectionNormalized.y, faceDirectionNormalized.y, _epsilon);
        }