void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerMovScript = player.GetComponent <PlayerMovement>(); rotateToEnemyScript = player.GetComponentInChildren <RotateToClosestEnemy>(); menuContScript = GameObject.Find("_Game Controller").GetComponent <MenuController>(); enemySprite = GetComponentInChildren <SpriteRenderer>(); enemySprite.color = enemyColorGreen; StartCoroutine(ChangeState()); }
private void Start() { rotateToClosestEnemyScript = GameObject.Find("EnemyDetector").GetComponent <RotateToClosestEnemy>(); rotateToClosestEnemyScript.enemies.Add(gameObject); }